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Here is enough basic terminology to get you started

 

Match:

This is when two wrestlers compete. Do not call this a fight .

 

Meet:This is when the wrestlers of each of two teams face off one match at a time with the team points being awarded for each match. Meets are also referred to as duals or dual meets . Do not refer to a meet as a game.

 

Stick:

This is slang for a pin.

 

Tech:

This is short for technical fall, which is to win the match be gaining a lead of at lease fifteen points.

 

Top, Bottom or Neutral:

These are the starting positions for Folkstyle wrestling. Neutral is the standing position in which the match starts.

 

Defer:

This is to forfeit the opportunity to choose a starting position at the start of the second period so that you have the opportunity to choose at the start of the last (third) period.

 

Double or Single:

These are the basic moves used to take down an opponent.

 

Sprawl:

This is the basic defense to a single or double. The defending wrestler jumps back while lowering their weight on their opponent s shoulders.

 

Bridge:

As a last resort to avoid being pinned, using his legs and neck strength, the wrestler forms an arch, and pivoting on his head, flips over to his stomach.

 

Half or Half Nelson:

The basic move used for turning an opponent from his belly side to his back side in an attempt to score a pin.

 

http://www.sullivansouthwrestling.com/sshs_ref_signals.cfm What's Going on in a High School Wrestling Match?

 

Individual Match Scoring - Individual points earned during a match

 

TAKEDOWN

2 points - when a wrestler gets behind or on top of his opponent and establishes control from the NEUTRAL position.

 

ESCAPE

1 point - when the bottom wrestler gets out from underneath his opponent to a NEUTRAL (standing) position and then facing him.

 

REVERSAL

2 points - when the bottom wrestler gets out from underneath his opponent and behind or on TOP of his opponent.

 

NEARFALL

2 or 3 points - when the offensive wrestler hold his opponents shoulders to or near the mat (breaking 45 degree angle), but not long enough for a pin. 4 points may be awarded if the referee stops the match due to the bottom wrestler choking or a similar situation.

 

STALLING

1 point to opponent - when the offensive wrestler does not attempt to pin his opponent and/or the defensive wrestler does not attempt to escape or work for a reversal.

 

ILLEGAL HOLDS, ROUGHNESS, TECHNICAL VIOLATION

1 or 2 points or DISQUALIFICATION - awarded to the offended wrestler.

 

During the Match - What's happening?

THE FIRST PERIOD always starts off with both wrestlers in the NEUTRAL (standing) position. Both wrestlers come forward from their corners of the mat, get directions and shake hands. Next, the referee blows the whistle and signals "wrestle". Now, each wrestler tries to gain control by setting behind of or on top of the other opponent (the first points that are generally awarded are usually for a TAKEDOWN. When one wrestler gets a TAKEDOWN, the referee signals "two points". The offensive wrestler (usually on top) is trying to apply a hold which will keep his opponent's shoulders on the mat for two seconds for a FALL (PIN) and the defensive wrestler (usually on bottom) tries to ESCAPE or REVERSE positions to gain control.

 

THE SECOND PERIOD the referee will determine which wrestler will gets the choice of deciding how he would like to begin this period. He may choose TOP, BOTTOM, NEUTRAL or he may DEFER the decision to the other wrestler; which makes his opponent chose and gives him the choice in the third period.

 

IN THE THIRD PERIOD the wrestler who did not choose in the second period now has the choice of TOP, BOTTOM, NEUTRAL.

 

OVERTIME occurs when the score at the end of the third period is tie. The wrestlers will start this 1 minute period in the NEUTRAL position and will attempt to score. The first points earned by any of the wrestlers will determine the winner. A TAKEDOWN in overtime usually determines the winner of the match. If the wrestlers go from the NEUTRAL position to a NEARFALL situation , the wrestler on top can attempt to PIN his opponent to end the match from this position.

 

DOUBLE OVERTIME occurs if a winner has not been determined in OVERTIME, the referee will determine which wrestler has the choice of choosing TOP, BOTTOM, or DEFER to start this 30 second period. The BOTTOM wrestler must ESCAPE or REVERSE his position to win the match. The TOP wrestler must maintain control of the BOTTOM wrestler, score back points or pin him to win the match.

 

AT THE END OF THE MATCH the wrestlers will shake hands and the referee will raise the hand of the winner.

 

Team Points - Team points earned for each individual match win

 

FALL (PIN)

6 team points - when the offensive wrestler holds his opponent's shoulder's to the mat for two seconds; this ends the match.

 

TECHNICAL FALL

5 team points - when a wrestler out scores his opponent by 15 points; this ends the match unless the wrestlers are in a NEARFALL position at which time the offensive wrestler can attempt to pin his opponent.

 

SUPERIOR DECISION

4 team points - at the conclusion of the match , when a wrestler out scores by 8 to 14 points.

 

DECISION

3 team points - at the conclusion of the match when a wrestler out scores his opponent by 1 to 7 points.

 

DRAW

2 team points - at the conclusion of the match when a tie is determined.

 

DEFAULT, FORFEIT, DISQUALIFICATION

6 team points - A wrestler is unable to continue wrestling, does not show or penalized.

 

AN IF YOU STILL DONT KNOW WHAT TO DO just look at your coach /thumb[1].gif" style="vertical-align:middle" emoid=":thumb:" border="0" alt="thumb[1].gif" />

 

 

Good luck man, you are in for a treat. Practice can get tough but stick with it an you will have a blast.

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